Small team.
Massive scale.
Full ownership.

We are a small team running multiplayer games played by hundreds of thousands of players. Everyone owns their work end-to-end, from game design to deployment to keeping servers online. Here's how we think about building.

Our Principles

Not rules, instincts. These shape every decision we make, from architecture to incident response.

01

Design for Failure

Everything breaks. We design our games and systems to expect it. Servers recover automatically, lobbies rebalance, and players never lose progress. If it can fail, we've already planned for it.

02

Automate Everything

With 50K+ daily players, manual work doesn't scale. Deployments, server scaling, moderation, recovery. If a human has to do it more than once, we automate it.

03

Measure & Observe

If you cannot measure it, you cannot improve it. We track player behavior, server performance, and game balance across every network. Data drives every decision, not guesswork.

04

Ship Incrementally

Small, frequent updates beat big-bang releases. We ship new content and features continuously, test with real players, and iterate fast. Less risk, faster feedback, happier players.

How We Ship Content

Our players expect fresh content every week. Here's how we deliver.

Weekly Updates

New game modes, seasonal events, balance patches, and map rotations, shipped every week across all networks.

Zero-Downtime Deploys

Updates roll out while players are online. No maintenance windows, no kicking players. It just works.

Player-Driven Iteration

We watch how players actually play, read feedback, and iterate fast. Data and community input shape every update.

Cross-Network Sharing

Game modes and features built for one network can be deployed to all three. Build once, ship everywhere.

Our Stack

The tools we use, for those who are curious.

Languages
JavaGoPythonTypeScript
Data
MariaDBPostgreSQLRedisClickHouseS3
Infrastructure
KubernetesDockerLinuxBare Metal
Messaging
Redis Pub/SubRabbitMQgRPC
Observability
PrometheusGrafanaLokiAlertmanager
Networking
TCP/UDPProxy ProtocolLoad BalancingCDN

Build With Us

We are a small team building and running multiplayer games at scale. If that sounds interesting, we should talk.